This was one of the simplest parts of the rigging in my opinion. All it involves is colouring the controllers to make it more noticeable and easier to use. Red is for the left controls, Blue is for the right, and yellow is for the central controls. You do this by selecting the object and changing its colour in the attributes manager.
Monday, 10 May 2010
Melvin Colour Controls
This was one of the simplest parts of the rigging in my opinion. All it involves is colouring the controllers to make it more noticeable and easier to use. Red is for the left controls, Blue is for the right, and yellow is for the central controls. You do this by selecting the object and changing its colour in the attributes manager.
Melvin Shoulder RIG
This is a screen shot of Melvins shoulder rig, this was a slightly more complicated part of the rigging. Especially when you had to insert the clavicle joints, which had to be perfectly alligned or they wouldnt work properly. After that was set up, the rest of the process was just doing the IK set up and adding the pole vector, which is a similar set up as the leg rig.
Monday, 26 April 2010
Melvins Leg Rigged
This is a screen shot of my 3D character in the first stages of rigging. In this image i have rigged the leg. by going to character, joint set up, hold control and clock where you want the joints to go. Then i labeled the joints so i didn't get confused. Then right click your first joint, go to character tags, then go to IK. In the attribute manager, drag the ankle joint into the empty field, and add a goal and a pole.
This week i am going to be rigging my 3D character, starting with the legs, working my way up to the spine, then to the arms etc. The process is simple enough when you know the method. On Cinema 4D, make the character editable, go to character, then joint setup, hold control on the keyboard, and click the places on your characters body were you would like to place the joints.
Melvin 3D Coloured
This is a screen shot of my 3D character coloured. To do this we used body paint in cinema 4D. To do this we had to make the image editable, then go to the box icon in the top left hand corner and go to BP UV Edit, this allows you to get the colouring options up. Then from here you click on the paint brush icon with the stars around it, and this will make your character accessible for painting. Then simply go to colour, choose your colours, and colour in your character. This is just the first base tone of my character, i havnt yet began to put any tone or depth into it, but i will start that eventually.
Wednesday, 21 April 2010
Melvin Rendered 3d 2
Tuesday, 20 April 2010
Melvin 3D Ears
This is a screen shot of when i was creating Melvin's ears, this as relatively similar to making the hands. using the knife tool to select the three spaces you want to extrude, then rotating and resizing them to get them to the shape i eventually wanted. After this i started giving the body and head more depth by making the backs and fronts bigger.
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