Monday, 26 April 2010

Melvins Leg Rigged

This is a screen shot of my 3D character in the first stages of rigging. In this image i have rigged the leg. by going to character, joint set up, hold control and clock where you want the joints to go. Then i labeled the joints so i didn't get confused. Then right click your first joint, go to character tags, then go to IK. In the attribute manager, drag the ankle joint into the empty field, and add a goal and a pole.

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