Friday, 14 May 2010
Melvin Morph Dance 3D
This is a video of my 3D character rigged as best as i could and rendered. i had major problems with the legs and foot roll at the last minute, and the time i had left wasn't enough time to sort the problem out, so to result i ended up having to use a different character to show the walk cycle, and used my character to show the morph tags and movement of arms and legs etc.
DAVES 3D CHARACTER (MY WALK CYCLE)
In the end i had to use Daves character to animate with and show a walk cycle because my original 3D character had problems with its legs to the point where the time i had left would of been pretty much impossible to complete a walk cycle with the character if i had to repair it as well. So this is my version of an attempted walk cycle using daves 3D character. I wish i had more time because its no were near as good as i would of liked it to be but its a walk cycle and shows movement of the body and arms etc so thats it.
Tuesday, 11 May 2010
Melvin Coloured Storyboards
Monday, 10 May 2010
melvins storyboards (rough) 3
Melvins storyboards (rough) 2
Melvins storyboards (rough)
Melvin Morph Tags
This is a screen shot of Melvin and some morph tags that i added to him. This is a simple enough process in my opinion. You just go to your characters mesh (cube) in the objects manager, then right click it, go to character tags, go down to morph tag, click that, then get the selection arrow, make sure the points tool is selected. Select all the points you want to morph, then move them into position. After you have done that go back to the attributes manager on the morph tag and click animate. Then there should be a bar which you can move to morph your characters face.
Melvins Background Rendered
Melvin Lighting
Melvin Rigged and Binded
This is a screen shot of melvin rigged, controllers coloured and binded. Binding was simple enough, however the weighting process was a little more complicated, i new how to do it, it was just trying to figure out which parts to weight and which parts to leave blank, because to begin with i was just weighting the whole character, and that didnt work at all.
Melvin Colour Controls
This was one of the simplest parts of the rigging in my opinion. All it involves is colouring the controllers to make it more noticeable and easier to use. Red is for the left controls, Blue is for the right, and yellow is for the central controls. You do this by selecting the object and changing its colour in the attributes manager.
Melvin Shoulder RIG
This is a screen shot of Melvins shoulder rig, this was a slightly more complicated part of the rigging. Especially when you had to insert the clavicle joints, which had to be perfectly alligned or they wouldnt work properly. After that was set up, the rest of the process was just doing the IK set up and adding the pole vector, which is a similar set up as the leg rig.
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